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Bioshock 2 | 
| From: 2K Games Category: Video Games
List Price: $39.99 Buy Used: $19.00 as of 9/8/2010 23:02 MST details You Save: $20.99 (52%)
New (43) Used (58) from $19.00
Seller: The Pawn Sale Rating: 122 reviews Sales Rank: 274
Platform: Xbox 360 Genre: shooter_action_games ESRB: Mature Media: Video Game Edition: Standard Autographed: No Memorabilia: No Discs: 1 Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 0.2 Dimensions (in): 7.6 x 5.4 x 0.6 Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!
MPN: 39553 Model: 39553 UPC: 710425395536 EAN: 4560181803792 ASIN: B0016BVYA2
Publication Date: January 31, 2010 Availability: Usually ships in 1-2 business days
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| Features:
| • | Online and offline multiplayer modes including: Free-For-All, and Team Death Match and more. | | • | Return to the underwater city of Rapture where now the 'The Big Sister' is the toughest creature around. | | • | Play as the original the Big Daddy as you harness raw strength to battle Rapture?s most feared denizens as you battle powerful new enemies. | | • | New game mechanics including the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more. | | • | New game environments including Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant. |
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| Editorial Reviews:
Product Description BioShock 2 X360
Amazon.com Product Description
Follow-up to BioShock, 2K Games' critically acclaimed and commercially successful 2007 release, BioShock 2 is a first-person shooter set in the fictional underwater city of Rapture. As in the original game, BioShock 2 features a blend of fast-paced action, exploration and puzzle-solving as players follow varying paths through the overarching storyline based on the decisions that they are forced to make at various points in the game. In addition to a further fleshing out of the franchise's popular storyline, players can look forward to new characters, game mechanics, weapons, locations and a series first, multiplayer game options.  The new power in Rapture. View larger. |  Duel wield plasmids & weapons. View larger. |  New choices as Mr. B. View larger. |  Franchise first multiplayer options. View larger. | The Story Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster somehow familiar, yet still quite different from anything ever seen has been snatching little girls and bringing them back to the undersea city. It is a Big Sister, new denizens of Rapture who were once one of the forgotten little girls known as Little Sisters, known to inhabit the city's dank halls. No longer a pawn used to harvest ADAM, the dangerously powerful gene-altering lifeblood of Rapture, from the bodies of others and in turn run the risk of being harvested herself, the Big Sister is now the fastest and most powerful thing in Rapture. You, on the other hand are the very first Big Daddy, in fact the prototype, that for some reason has reactivated. You are similar to the Big Daddies familiar from the original BioShock, but also very different in that you possess free will and no memory of the events of the past ten years. The question is, as you travel through the decrepit and beautiful fallen city beneath the waves, hunting for answers and the solution to your own survival, are you really the hunter, or the hunted? Gameplay and Multiplayer In BioShock 2 players will take on the role of the original Big Daddy, not that of game one protagonist, Jack. As a Big Daddy you will have access to all the strengths and weapons of a standard Big Daddy, including the drill and rivet gun. More importantly you also possess free will and the ability to use plasmids and gene tonics genetic modifications allowed for through ADAM, a stem cell harvested from conquered enemies, or sea slugs outside the Rapture air lock, and powered by the in-game injectable serum known as EVE, which can be found, captured or purchased. Plasmids and gene tonics provide a wide range of aggressive and passive abilities which can be upgraded and arranged for quick use. The ability to use plasmids and tonics gives you a decided edge over other Big Daddies and most other denizens of Rapture, excluding the powerful Big Sisters. In addition, due to their role as a Big Daddy, players will experience a new relation to the Little Sisters. Upon defeating standard Big Daddys you are given the familiar choice as to whether to harvest or adopt them. Harvesting gains you ADAM immediately, but could alter your path through the game, while adopting makes you responsible for Little Sisters, who then accompany you through Rapture, but also provide aid and warning in times of danger. Additional gameplay features include: new plasmids, weapons and the ability to combine these two. The game also features the anticipated multiplayer modes. Several of these are team-based, allowing up to 10 players. Within these players are provided with a rich prequel experience that expands the origins of the BioShock fiction, and allows you to play as one of several characters pulled from Rapture's history before the events of the first game. Key Features - The Big Sister - No longer just something to be harvested or not, the Big Sister is the most powerful resident in Rapture.
- You Are the Big Daddy - Take control with the original prototype Big Daddy, and experience the power and raw strength of Rapture’s most feared denizens as you battle powerful new enemies.
- New Plasmids - New plasmids such as "Aero Dash" allowing for bursts of speed over short distances, and "Geyser Trap" a stream of water used as a jump pad and electrical conductor, join the ample list of Plasmids from the original game.
- New Game Mechanics - BioShock 2 contains many new gameplay mechanics. Just a few of these are: the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
- New Locations - Just a few of the locations and environments debuting in BioShock 2 are Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant.
- Evolution of the Genetically Enhanced Shooter - Innovative advances bring new depth and dimension to each encounter, allowing players to create exciting combinations to fit their style of gameplay.
- Return to Rapture - Set approximately 10 years after the events of the original BioShock, the story continues with an epic, more intense journey through one of the most captivating and terrifying fictional worlds ever created.
- Genetically Enhanced Multiplayer - Earn experience points during gameplay to earn access to new weapons, plasmids and tonics that can be used to create hundreds of different combinations.
- Experience Rapture’s Civil War - Players will step into the shoes of Rapture's citizens and take direct part in the civil war that tore Rapture apart.
- See Rapture Before the Fall - Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up for multiplayer.
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| Customer Reviews:
Showing reviews 1-5 of 122
Deja Vu September 4, 2010 Paul Mosier The sequel to Bioshock is set 10 years after the end of the first game in which you are still the same character. There are a few notable differences between the first and the second. You are a Big Daddy the entire game this time through. There are still other Big Daddies, but now some of the Little Sisters are now Big Sisters and are just like the Big Daddies, but much faster and more deadly. All of your weapons are generally larger and cause more damage because you now take on swarms of splicers instead of just a few at a time. Here are the main points to the game, both good and bad.
Positives:
-The same combat engine is used, with a few mods
-Almost all the weapons are new and upgraded
-Controls are tight and intuitive as was the original
-Story is a little more psychological and deeper
-Multiplayer mode was added
-New gadgets prevent many of the old problems
Negatives:
-Graphics now look antiquated and differ little from the original game
-Enemies are essentially identical to the first
-Some weapons are almost never used due to ineffectiveness
-General game setup is a carbon copy of Bioshock
Gameplay: 8 of 10
For the most part, everything about the shooter part of the game was carried over to the second game. It was very good then and is still good now. The controls are pretty simple and now you're able to have your plasmid hand up at the same time as you're shooting. My only problem is: I believe there are even fewer types of splicers in this game than the first. Because of this, later on in the game it can get monotonous.
Difficulty has a pretty wide range. I played through the game first on easy and found it almost too easy as I didn't die a single time. Hard offers more than a challenge even for a seasoned FPS gamer; especially if you're getting a little sister to gather Adam for you. In fact, fighting a Big Sister you'd be hard pressed to stay alive with a full load of ammo and health packs.
Graphics: 6 of 10
In 2007, the graphics were on the higher end for games at the time. They didn't really change anything substantial that most people would notice. It's not a big deal, but a certain level of refinement would have been nice after this much time. Light and reflections are about the only thing that looks noticeably better and of course, the water does as well.
Story: 7 of 10
Try to imagine a terribly obsessed person is running Rapture, but not Andrew Ryan. Instead Ryan is replaced by a clinical psychiatrist named Sophia Lamb. She is just as determined and grandiose in her thought processes as Ryan, but she has genetically engineered her daughter to be the savior of mankind instead. As the antagonist, she uses the splicers and the like to do her bidding just as in the first game. And guess what? The city is falling apart again.
Weapons: 7 of 10
You start with a giant drill which is obviously only for close quarters. I hardly used it at all because not only do you get severely damaged from a distance, but it runs out of fuel pretty quickly. The other weapons are the rivet gun, chain gun, grenade launcher, shotgun, spear gun and remote hacking tool. Some of the weapons are not really helpful at all and I still felt like there could have been more. You can still upgrade your weapons and there are upgraded ammo types as well. Even with a game time of 10-15 hours I managed to get bored with the weapons.
My feeling when I finished the game was, "wait, was that really a sequel?" It seemed like Déjà vu. This happens with most sequels unfortunately and I hate to be in the camp that said they didn't change enough, but it's true. There is a lot of missed potential here. You start out the game fighting the basic splicers, move up to the more dangerous ones and eventually fight mostly the Big Daddies at the end. This is all well and good as a progression, but it's what comes along with it. You walk around looking for those same audio tapes, you've got a couple of people helping you out on the radio and your main purpose is to gather as much Adam as possible. The only real difference is that you're now a Big Daddy, but that doesn't seem to provide as much killing potential as you'd think.
So, as the old saying goes, if it isn't broke, don't fix it. Well that doesn't really work if you're trying to be an innovative gaming developer. Don't get me wrong. This is a good game and is probably still far above the average shooter in terms of cohesiveness, controls and overall fun. But with almost three years to develop a game with the same graphics engine, the same combat, the same level design and for all intents and purposes a long expansion pack; it's disappointing.
A good entry, but does not rival the original September 3, 2010 Kristina Meadows I enjoyed it overall. There were some changes that I liked about it (being able to equip plasmids and weapons at the same time) and some that I didn't (cannot backtrack; new method of hacking). It'll entertain any fan of the original, and still manages to bring some good scares. I would say it's worth the buy, but I don't see myself wanting to play this one over and over like I did with the first.
More of the same.... still fun. August 30, 2010 justsomeguy The first game blew me away. The second one was, well, more of the same. And so it's ho-hum because of it. Sure, a few more weapons and enemies. But so what? Gameplay is the same. Story is very similar. It still looks and acts great but really there's nothing new here. No new boundaries were pushed.
Bioshock 2 August 24, 2010 Brittany Laray Smith (Raleigh, NC) I have spent many hour playing Bioshock 2 since I received it a month ago. The delivery was on time and the order was exactly what I wanted. I was very happy with my purchase.
Great Game August 20, 2010 Ruckus Bioshock 2 does a great job continuing the fun of Bioshock 1. It was a lot of fun. The suspense and wonder was a little less because I already know the story from the first Bioshock, but it was still really good.
Showing reviews 1-5 of 122
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