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Making History: The Calm And The Storm | 
enlarge | From: Strategy First Category: Video Games
List Price: $29.99 Buy New: $17.40 You Save: $12.59 (42%)
New (6) Used (3) from $15.95
Avg. Customer Rating: 13 reviews Sales Rank: 11604
Format: Cd-rom Platform: Windows Xp ESRB: Everyone Media: CD-ROM Age: 5 - 20 years Operating System: Windows XP Shipping Weight (lbs): 0.3 Dimensions (in): 7.4 x 5.3 x 1.4
MPN: 627006903694 Model: 627006903694 UPC: 627006903694 EAN: 0627006903694 ASIN: B000KMCF6K
Release Date: January 31, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | What-if scenarios with tremendous historical detail and sophisticated AI -- replay historic moments of WWII as the leader of France, England, Germany, Italy, USSR, Japan or the United States | | • | Innovative combat system allows many approaches to engagements from massive assaults to holding actions - Supplies, reinforcements and geography all play into your battle plan | | • | Flexible victory conditions let players determine what counts as a win, then play toward that goal | | • | Simultaneous turn-based action - All players can make their turns without waiting for anyone else, so it's always your turn | | • | Each country has a unique personality you can harness -- use its individual capabilities and physical assets to write your own history and make it through the war |
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| Editorial Reviews:
Product Description MAKING HISTORY: The Calm and the Storm puts players in control of a global conflict, challenging them to define its outcome. It's a different kind of WWII strategy game -- here, you aren't just after military success. To win, you have to achieve economic and diplomatic victory, too. Use all the resources at your disposal, from natural resources to diplomacy to military force, to rewrite history and become the biggest winner after a long and bloody conflict.
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| Customer Reviews: Read 8 more reviews...
Fantastic strategy game June 21, 2008 I am extremely impressed with this game. It's an elegant reinterpretation of the classic board war games, with the sophistication made possible by the computer. A lot of fun to use and extremely well thought out. Kudos to the developers.
Make History With Making History! February 26, 2008 If you're a fan of 4x strategy games, I highly recommend Making History. This deep and immersing game offers a little something for everyone. It can be taken as a geopolitical sim, nation builder and war game all at once. There are a wide variety of units and tactics to use, as well as nations to play. Making History includes a campaign editor which is one of the easiest I've ever used.
Anyone whose ever played games such as Hearts of Iron, Supreme Ruler 2010 or Risk, should definitely include this game in their collection. The game is exciting and unpredictable. In one of my games, Russia joined the Axis powers! O_o
The replayability, customization, playing options and varied game play make this title well worth the cost. What're you waiting for, make history today!
Pros: turn based, good graphics (for a 4x game), simple to learn, flexible, fun.
Cons: The battle system could have been a little more detailed, but it works well. Historical personalities to use in the game would have also been a nice touch, like in Hearts of Iron.
Summary: If you like turn based strategy, this game is a worthy purchase. Watching all of the many ways the 2nd WW could have played out is entertaining, and being a part of it is exciting.
Top game moments (so far): Taking over S. America as the United States. >:-D
Game Review February 23, 2008 The Game is a great deal of fun and a challenge. If you enjoy using your mind and not just being in a shoot game this is one for you. Strategy is important to success in this game.
History was already made. December 12, 2007 While I have nothing particularly against this game, it is incredibly similar to Hearts of Iron II which has been out for some time. I'm sure if I played Making History a little more I could find some differences but the two games are virtually identical. The economy in Hearts of Iron is a little more detailed as is the research of technology. Hearts of Iron does have cheat codes which make the game considerably easier depending on your preference for difficulty level but with, all the cheats inactive, the two games are incredibly similar.
One of my new favorites November 27, 2007 I was looking for a new type of strategy game to play, as I was getting bored with my others. I searched Amazon repeatedly without finding anything that interested me or that I hadn't already played into the ground. I came across Making History, and read all of the reviews... soon after, I visited the website. Based primarily off the 5 star reviews of this game, I bought it.
When this game arrived, I instantly popped it in and got going. I was not disappointed when I began playing, as everything was how everyone described it.
The ability to study and shape history has always been interesting to me, as I am a History major in college, and this game really brought it to me. I guess if I had one complaint about this game, it is that you can't quite bribe other nations with money, or just up front buy goods. You can import a certain supply of goods per turn, but you can't straight up buy an X number of good Y with money from your treasury... that being the only thing I wish was in the game, I find everything else amazing.. I'll be playing this for a while.
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