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Final Fantasy XIII (Xbox 360)

Final Fantasy XIII (Xbox 360)

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From: Square Enix
Category: Video Games

List Price: £49.99
Buy New: £35.99
as of 11/3/2010 19:27 MST details
You Save: £14.00 (28%)



New (16) from £35.99

Seller: ryan_cameron-hymers
Rating: 4.5 out of 5 stars 6 reviews
Sales Rank: 27

Format: Unknown format
Platform: Xbox 360
Genre: role-playing-games
Media: Video Game
Edition: Normal
Discs: 3
Operating System: No Operating System
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: 13000400000
EAN: 5060121826144
ASIN: B001RCU95G

Release Date: March 9, 2010  (New: This Week)
Availability: Usually dispatched within 1-2 business days

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Editorial Reviews:

Product Description

Take Part in a Gaming Experience that Sets New Standards The first in the series developed for a simultaneous release on multiple high-definition consoles, FINAL FANTASY XIII pushes new boundaries in cinematic presentation, sound and gameplay.; Experience the Unity of Speed and Strategy with the Ultimate Active Time Battle system The familiar system has evolved, granting players the freedom of executing numerous commands in a single turn with the multi-slot ATB gauge. Whether inputting singular commands in each slot for consecutive attacks, or expending multiple slots at once to activate a devastating blow, its up to the players to respond effectively to the battle conditions at hand.; Adapt to the Ever-Changing Tide of Battle with Paradigms A brand-new game mechanic enabling players to assign roles to their party members at any time during battle, shifting between combat paradigms. Consisting of various combinations of the game's six roles, ranging from Commando, the offensive specialist, to Medic, the quintessential healer, paradigms allow players to respond and adapt instantly to any given situation to turn the tide and seize victory.; Witness the Battle Scene Transform with an All-New Summon System Introducing Gestalt Mode, a powerful dimension of the summon system that elevates the action to a whole new level. In Gestalt Mode, characters and their transformed Eidolons fight as one, dealing massive damage to enemies through simple button commands.; Delve into an Emotional Experience An immersive storyline connects players to an intriguing cast of characters. Will they have the strength to confront their cursed fates, or will destiny prevail over all that they believe in?

From the creative minds behind FINAL FANTASY VII and FINAL FANTASY X comes the latest installment in the critically acclaimed series. As FINAL FANTASY VII was for PlayStation, and FINAL FANTASY X for PlayStation 2 computer


Customer Reviews:
Showing reviews 1-5 of 6



5 out of 5 stars Finally. A Proper RPG   March 10, 2010
J. Hannis
2 out of 4 found this review helpful

Finally, they've released a Final Fantasy for the 360. Its taken them sometime, but the result is amazing. Im around three hours in at the moment and i'm hooked to the storyline. I shant explain the story because it would take too long but so far it is a complicated plot of revenge and love based around the six main characters. Wikipedia it.

First off, graphics. Wow. Enough said really. The video segments remind me of Avatar - well maybe not quite that good, but still amazing. The gameplay graphics are a very slightly dulled down version of the video graphics, which still surpass most games I can think of on 360.

Gameplay. Well, if you've played Final Fantasy before you'll be used to the turn based fights which are separate from the free roam - you zoom out into the fight, then come back. Well its the same on this one, except for some huge battle changes. Also the transition is much smoother and quicker. Fights are no longer just turn based. Its a kind of semi-real time fight. Much more entertaining to do as you have to think on your feet and control the fight rather than just selecting an attack and waiting. The ATB guage fills up over time - around one bar every 2 seconds, maybe quicker - and its these that replace mana and other attack points. Each character has a unique amount of bars in their ATB guage. Each ability/attack is valued. For example, a standard attack only uses one bar, where as a more powerful attack or spell such as the 'Blitz' attack take up more. You can stack attacks until all your bars a full and then execute them all as a combo, or you can choose to only use a limited amount of your energy which carries over. The enemy I assume has the same setup for their attacks. This all means that while you dont attack as you would in many games, you are in control of combos and it puts a tension and excitement into the battles.
Instead of jobs you now have Paradigms (random name?). These are like setups within your party which assign roles to the members, and you can switch them at any point in a fight. For example, one setup is relentless assault - a commander (melee attack), and two reavers (dps). The reavers attack whatever the commander attacks building up a guage which allows you to stagger the enemy. An enemy staggered takes more damage and does little to attack back for a short period. You and customize Paradigms for fights and switch to adapt to the fight. There are various Paradigms involving different party members, so there are magic based ones, defence based ones etc. It works very well and is very smooth. My only dig at the fighting would be that you only control the party leader, however Pardigms allow you to assign roles to your party, and to be honest, its so fast paced, you wouldn't be able to control three members, one can be a challenge at times!

I love final fantasy games as the storylines, while sometimes cliched, are always original and the characters always have real personalities. They aren't really for the casual gamer as there are lots of cutscenes. Its almost like an interactive movie. But many will fall under the spell of this game. It is amazing so far, and I've barely scratched the surface. I prefer the less futuristic Final Fantasy's usually, however the sci-fi blend of magic, guns and swords with amazingly cool attacks and cutscenes make this a game definately worth buying. If you aren't sure if the gameplay is for you, play something like Lost Oddessy first. It doesn't have a scratch on this but is good none the less.

Buy it. Im hooked.



3 out of 5 stars Square-Enix Fail to deliver a true RPG   March 10, 2010
Iain Campbell
5 out of 5 found this review helpful

I took collection of my copy of FFXIII yesterday afternoon and I expected it to be an epic RPG adventure on a par with the PS1s FFVII and the PS2s FFX only even better due to today's HD graphics.
So far I have played for 10hrs and I have been awed by the stunning graphics, sound, amazing cut scenes.
The battle system is the best yet of any FF game but FFXIII plays like FFX2 and is more like an adventure game/movie than an RPG that requires you to battle your way from scene to scene, like a 3D version of the old side scrolling adventure games of the past, just to be rewarded with the next cinematic cut scene.
Don't get me wrong I'm always impressed by the effort Square-Enix puts into the cut scenes but if I wanted to watch a fantasy movie spanning many hours I'd watch the Lord of the Rings trilogy.
I am increasingly frustrated at the lack of exploration and how linear the game is.
An RPG should have massive open areas to explore, side quests to complete, villages with shops and inhabitants to help or glean information from, an airship or some other form of quick transportation to explore the world with and hidden treasures all over explorable continents and some hard to find places like hidden caves and hard to reach islands etc.
I have been a huge fan of the series since playing FFVII which along with FFX are in my opinion the best games in the series, Square-enix really needs to reflect on the qualities that made those two games special and firm favourites with fans then develop an epic RPG that fans can really sink their teeth into before they start to shun the series*.
One of the biggest mistakes Square-Enix made prior to the release of FFXIII was to tempt fans into thinking they were going to do a remake of FFVII with the teaser trailer they produced not long after the PS3 was released. This just reminded diehard fans of FFVII just how ground breaking, epic and innovative FFVII was way back in 1997.
FFXIII may be a technological marvel in terms of 3D graphics and high quality sound but lacks the soul and depth that made FFVII & FFX stand out and capture the hearts and minds of those that truly love the series.

As an adventure game I'd rate FFXIII 10 of 10 but as an RPG I'd have to give it 5 out of 10 as it lacks so many of the qualities that make a true Final Fantasy RPG.

*FFIV which is due for release later this year may just be that game but it is being developed as an online only MMORPG and after shelling out anywhere from £39.99-£59.99 for the game on Xbox-360 or PS3 who wants to pay additional mandatory £10 per month or so just to be allowed to play the game?



5 out of 5 stars Total Beauty.   March 10, 2010
A. Myles (Totnes, UK)
1 out of 2 found this review helpful

This is a beautiful game, it is gorgeous to look at, lovely to play and an absolute must for F.F fans.
It grips you from the outset and the fantastical action just doesn't let up.
The new battle system is great and integrates well into the flow of play and once you've mastered a few tricks it is a lot of fun to play around with.
Given that I've had this game for just a day I'm in no real position to give an overall and final judgement (so feel free to bring on the flaming about that) but I am going to recommend any rpg fan should buy it because it is the first really impressive rpg I've played on this generation of console. First impressions really do count for a lot and this has made a very good first impression.

Enjoy.




4 out of 5 stars Final Fantasy at its best for a long time...   March 10, 2010
Martin Cotes (UK)
6 out of 8 found this review helpful

A futuristic train travelling through what can only be described as a rollercoaster track, and now 4 and a half hours in. This game is an amazing game, well blended and crafted together.

A lot of people had concerns about the feline heroine Lightning, don't get me wrong she needs an attitude adjustment, but the further you go into the game the more you realise why she is like that.

Snow is a great character and you get the impression he is a love sick bare knuckle fighter, a hero to the people but all talk. Instantly you can see the tension between the heroine and this jumped up fighter from the ranks.

Hope and his female companion are quite the pair, she has a funny accent and is quite the character and somewhat cheeky but loveable, and I have not made my mind up about Hope as of yet.

Lastly from the people I have encountered so far, Mr. Chocobo head is the snap to reality kind of guy, never has his head in the clouds, except when his little yellow feathered friend decides to fly about.

CRYSTARIUM

The Crystarium system is a lot like the sphere grid but less in depth and more linear to start off with. There are only a few roles your characters can develop in, such as Lightning can only progress in Commando and Ravager to start off with where as Snow can do Ravager and Sentinel. But the abilities you gain are very well animated and extremely pretty to look at. The Crystarium doesn't let you advance to the next tier of abilities until you reach a certain point in the story, so those people who farmed SP in FF10 wont need to here as there is no point till the higher tiers anyway.

ROLES

Like jobs in other FF games you get, Commando, Ravager, Medic, Synergist, Sentinel and one more but cant remember the name of it. They are all different and all unique in there abilities.

Commando - Like the leader of the group, kicking butt using weapons and melee, expert in raising the chain bar to stagger mode quickly

Ravager - Uses combat and magic to deal damage to opponent, this is know as the DPS of the roles.

Medic - This is the white mage of the group, casting healing spells and such and so far that is all it does I have found, just heal no combat attacks as of yet.

Synergist - From my understanding this class uses buffs for your group, its like a secondary class as once the buffs are cast there is no need to have synergist out so you may as well paradigm shift to another set up

Sentinel - A tanking class, this guy soaks up the damage, even has a taunt ability, however the damage is reduced for sake of the defence they gain.


PARADIGM SHIFT

Paradigm is in my opinion the whole point of the new combat system, the paradigm is a default set up you choose before battle for roles you want your people as for instance, you can have a Commando and Two Ravagers in a Paradigm which would call it Relentless Assault, an all out attacking paradigm, or you can go for a paradigm called Diversity which is a commando, ravager and medic, usually the standard set up in a ff game. Being able to switch paradigms during battle is great, it takes a little time to shift but the animation is awesome and shifting is a necessity in most boss fights. Coupled with the Libra technique and auto battle its very strong battle system however if you wish to select your won abilities you have to be rather quick at getting your commands in while the ATB gauge fills up

EIDONS - I have just got my first one being Shiva, you have to combat them to get them, but each combat is different like for Shiva you have to enter the Paradigm to sentinel mode and use steel breaker to absorb damage from Shiva and that's how you impress her to join you.

GRAPHICS - I can't deny the graphics are gorgeous, the environments are lush for some reason the crystallised lake reminds me of the snow place in FF7, but it all looks fantastic and little to know pop up rate at all.

MUSIC - When has anyone not appreciated the music for a FF game, again Square have done its self justice for the game, but there is no combat music. There is music form the surrounding environment during combat, it think its meant to give you the feeling that when you shift to combat mode its seamless rather than loading a combat sequence like so many older FF games seem to do.

GAMEPLAY - So far it seems very linear but i am not that far through the game, I don't have free roam yet but following a storyline. I am sure like most FF games there will be a point where I free roam as I have already read that there is one boss like the weapon bosses in FF8 and the underwater boss in FF7. That's what I am looking forward to.

PERSONAL CONCLUSION - The game is great, cant really fault it except on personal things that gripe on me, such as when ever you get a new item, new part in the story, new weapon or new anything it updates the data log and flashing exclamation marks go everywhere on the data log, and they stay there till you read what it was wanting you to see. I also just feel the game is missing something, don't get me wrong its great, I just think it misses something I don't feel the "OOOHHHH" or the "AHHHH" just yet apart from the graphics which are superb.



5 out of 5 stars Absolutely Phenomenal   March 9, 2010
Ryan M. Horwood
7 out of 15 found this review helpful

Initial Thoughts: The opening of the game is absolutely fantastic and the graphics are second to none. Square Enix have really outdone themselves on this one. It is fluid and absolutely beautiful, like a piece of art.

Gameplay: The gameplay is smooth and well formed. The battle graphics are good and the new and improved battle system, even though complicated, works very well when you get to grip with it. It certainly does keep you on your toes. And the in-game movies between little parts of the story, even though not as good as the chapter movies, are well done.

Opinion: If you like RPGs and love Final Fantasy series, you definitely need to add this to your collection. Anyone needs to add this beautiful masterpiece of gaming art to their gaming collection. I am not a hard-core gamer, certainly don't play COD but this is definitely worth its money and more.


Showing reviews 1-5 of 6


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